I don't know why more games don't give this kind of power to the player, but just as an example, here you're even allowed to reorder the weapons that auto-switch. I know, that sounds like me scraping the barrel, but hear me out for a sec not only you can customize pretty much every aspect in this game - from maps to entire game modes - you can also set your own rules, right off the bat, in certain regards. But there's one more thing I'd like to mention, which gives validity to this and to my previous point. It becomes all the more evident if you master the alt-fire of each and every weapon (and sometimes they even come with an alt-alt fire mode): one lets you shoot up to three rockets, one that gives you a feeble shield, one that shoots a stun ball instead of a shock beam, and so on and so forth.
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The tools at your disposal all serve specific purposes - and that's not to say they're situational, they simply work better in the hands of those who know how to use them. an adrenaline system that gives temporary boosts to those who earn such advantages - and don't pay for a microtransaction that simply grants it, I might add). movement strats like strafing, dodging, sprinting, wall jumping, etc.) to more nuanced stuff (i.e. These include concepts we all know and appreciate (i.e. A pioneer of countless subsystems, general mechanics and game modes, not to mention those that already existed and got deeply refined in UT2004.